;***************************************************************
; BODY SECTIONS
;***************************************************************
; damage calculation: https://pastebin.com/raw/spv4YzaZ

[body_damage_absent] ; zero
bip01_pelvis 				= 1, 0.0
bip01_spine 		 		= 1, 0.0
bip01_spine1 		 		= 1, 0.0
bip01_spine2 		 		= 1, 0.0

bip01_l_clavicle	 		= 1, 0.0
bip01_l_upperarm	 		= 1, 0.0
bip01_l_forearm	 	 		= 1, 0.0
bip01_l_hand	 	 		= 1, 0.0

bip01_r_clavicle	 		= 1, 0.0
bip01_r_upperarm	 		= 1, 0.0
bip01_r_forearm	 	 		= 1, 0.0
bip01_r_hand	 	 		= 1, 0.0

bip01_l_thigh	 	 		= 1, 0.0
bip01_l_calf	 	 		= 1, 0.0
bip01_l_foot	 	 		= 1, 0.0
bip01_r_thigh	 	 		= 1, 0.0
bip01_r_calf	 	 		= 1, 0.0
bip01_r_foot	 	 		= 1, 0.0

[body_damage_test] ; zero
bip01_pelvis 				= 1, 0.01
bip01_spine 		 		= 1, 0.02
bip01_spine1 		 		= 1, 0.03
bip01_spine2 		 		= 1, 0.04

bip01_l_clavicle	 		= 1, 0.05
bip01_l_upperarm	 		= 1, 0.06
bip01_l_forearm	 	 		= 1, 0.07
bip01_l_hand	 	 		= 1, 0.08

bip01_r_clavicle	 		= 1, 0.09
bip01_r_upperarm	 		= 1, 0.1
bip01_r_forearm	 	 		= 1, 0.11
bip01_r_hand	 	 		= 1, 0.12

bip01_l_thigh	 	 		= 1, 0.13
bip01_l_calf	 	 		= 1, 0.14
bip01_l_foot	 	 		= 1, 0.15
bip01_r_thigh	 	 		= 1, 0.16
bip01_r_calf	 	 		= 1, 0.17
bip01_r_foot	 	 		= 1, 0.18

bip01_neck 			 		= 1, 0.19
bip01_head 			 		= 1, 0.2
eyelid_1 			 		= 1, 0.21
eye_left 			 		= 1, 0.22
eye_right 			 		= 1, 0.23
jaw_1 		 		 		= 1, 0.24


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;< ACTOR ARMORS & SECTIONS >;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[body_damage_none] ; 0% defense unarmored actor
bip01_pelvis 				= 1, 0.0
bip01_spine 		 		= 1, 0.0
bip01_spine1 		 		= 1, 0.0
bip01_spine2 		 		= 1, 0.0

bip01_l_clavicle	 		= 1, 0.0
bip01_l_upperarm	 		= 1, 0.0
bip01_l_forearm	 	 		= 1, 0.0
bip01_l_hand	 	 		= 1, 0.0

bip01_r_clavicle	 		= 1, 0.0
bip01_r_upperarm	 		= 1, 0.0
bip01_r_forearm	 	 		= 1, 0.0
bip01_r_hand	 	 		= 1, 0.0

bip01_l_thigh	 	 		= 1, 0.0
bip01_l_calf	 	 		= 1, 0.0
bip01_l_foot	 	 		= 1, 0.0
bip01_r_thigh	 	 		= 1, 0.0
bip01_r_calf	 	 		= 1, 0.0
bip01_r_foot	 	 		= 1, 0.0

[body_damage_five_percent] ; 5% defense actor light armor
bip01_pelvis 				= 1, 0.05
bip01_spine 		 		= 1, 0.05
bip01_spine1 		 		= 1, 0.05
bip01_spine2 		 		= 1, 0.05

bip01_l_clavicle	 		= 1, 0.05
bip01_l_upperarm	 		= 1, 0.05
bip01_l_forearm	 	 		= 1, 0.05
bip01_l_hand	 	 		= 1, 0.05

bip01_r_clavicle	 		= 1, 0.05
bip01_r_upperarm	 		= 1, 0.05
bip01_r_forearm	 	 		= 1, 0.05
bip01_r_hand	 	 		= 1, 0.05

bip01_l_thigh	 	 		= 1, 0.05
bip01_l_calf	 	 		= 1, 0.05
bip01_l_foot	 	 		= 1, 0.05
bip01_r_thigh	 	 		= 1, 0.05
bip01_r_calf	 	 		= 1, 0.05
bip01_r_foot	 	 		= 1, 0.05

[body_damage_ten_percent] ; 10% defense actor light armor
bip01_pelvis 				= 1, 0.1
bip01_spine 		 		= 1, 0.1
bip01_spine1 		 		= 1, 0.1
bip01_spine2 		 		= 1, 0.1

bip01_l_clavicle	 		= 1, 0.1
bip01_l_upperarm	 		= 1, 0.1
bip01_l_forearm	 	 		= 1, 0.1
bip01_l_hand	 	 		= 1, 0.1

bip01_r_clavicle	 		= 1, 0.1
bip01_r_upperarm	 		= 1, 0.1
bip01_r_forearm	 	 		= 1, 0.1
bip01_r_hand	 	 		= 1, 0.1

bip01_l_thigh	 	 		= 1, 0.1
bip01_l_calf	 	 		= 1, 0.1
bip01_l_foot	 	 		= 1, 0.1
bip01_r_thigh	 	 		= 1, 0.1
bip01_r_calf	 	 		= 1, 0.1
bip01_r_foot	 	 		= 1, 0.1

[body_damage_fifteen_percent] ; 10% defense actor light armor
bip01_pelvis 				= 1, 0.15
bip01_spine 		 		= 1, 0.15
bip01_spine1 		 		= 1, 0.15
bip01_spine2 		 		= 1, 0.15

bip01_l_clavicle	 		= 1, 0.15
bip01_l_upperarm	 		= 1, 0.15
bip01_l_forearm	 	 		= 1, 0.15
bip01_l_hand	 	 		= 1, 0.15

bip01_r_clavicle	 		= 1, 0.15
bip01_r_upperarm	 		= 1, 0.15
bip01_r_forearm	 	 		= 1, 0.15
bip01_r_hand	 	 		= 1, 0.15

bip01_l_thigh	 	 		= 1, 0.15
bip01_l_calf	 	 		= 1, 0.15
bip01_l_foot	 	 		= 1, 0.15
bip01_r_thigh	 	 		= 1, 0.15
bip01_r_calf	 	 		= 1, 0.15
bip01_r_foot	 	 		= 1, 0.15

[body_damage_twenty_percent] ; 20% defense actor light armor
bip01_pelvis 				= 1, 0.2
bip01_spine 		 		= 1, 0.2
bip01_spine1 		 		= 1, 0.2
bip01_spine2 		 		= 1, 0.2

bip01_l_clavicle	 		= 1, 0.2
bip01_l_upperarm	 		= 1, 0.2
bip01_l_forearm	 	 		= 1, 0.2
bip01_l_hand	 	 		= 1, 0.2

bip01_r_clavicle	 		= 1, 0.2
bip01_r_upperarm	 		= 1, 0.2
bip01_r_forearm	 	 		= 1, 0.2
bip01_r_hand	 	 		= 1, 0.2

bip01_l_thigh	 	 		= 1, 0.2
bip01_l_calf	 	 		= 1, 0.2
bip01_l_foot	 	 		= 1, 0.2
bip01_r_thigh	 	 		= 1, 0.2
bip01_r_calf	 	 		= 1, 0.2
bip01_r_foot	 	 		= 1, 0.2

[body_damage_twenty_five_percent] ; 25% defense actor light armor
bip01_pelvis 				= 1, 0.25
bip01_spine 		 		= 1, 0.25
bip01_spine1 		 		= 1, 0.25
bip01_spine2 		 		= 1, 0.25

bip01_l_clavicle	 		= 1, 0.25
bip01_l_upperarm	 		= 1, 0.25
bip01_l_forearm	 	 		= 1, 0.25
bip01_l_hand	 	 		= 1, 0.25

bip01_r_clavicle	 		= 1, 0.25
bip01_r_upperarm	 		= 1, 0.25
bip01_r_forearm	 	 		= 1, 0.25
bip01_r_hand	 	 		= 1, 0.25

bip01_l_thigh	 	 		= 1, 0.25
bip01_l_calf	 	 		= 1, 0.25
bip01_l_foot	 	 		= 1, 0.25
bip01_r_thigh	 	 		= 1, 0.25
bip01_r_calf	 	 		= 1, 0.25
bip01_r_foot	 	 		= 1, 0.25

[body_damage_thirty_percent] ; 30% defense medium armor
bip01_pelvis 				= 1, 0.3
bip01_spine 		 		= 1, 0.3
bip01_spine1 		 		= 1, 0.3
bip01_spine2 		 		= 1, 0.3

bip01_l_clavicle	 		= 1, 0.3
bip01_l_upperarm	 		= 1, 0.3
bip01_l_forearm	 	 		= 1, 0.3
bip01_l_hand	 	 		= 1, 0.3

bip01_r_clavicle	 		= 1, 0.3
bip01_r_upperarm	 		= 1, 0.3
bip01_r_forearm	 	 		= 1, 0.3
bip01_r_hand	 	 		= 1, 0.3

bip01_l_thigh	 	 		= 1, 0.3
bip01_l_calf	 	 		= 1, 0.3
bip01_l_foot	 	 		= 1, 0.3
bip01_r_thigh	 	 		= 1, 0.3
bip01_r_calf	 	 		= 1, 0.3
bip01_r_foot	 	 		= 1, 0.3

[body_damage_thirty_five_percent] ; 35% defense medium armor
bip01_pelvis 				= 1, 0.35
bip01_spine 		 		= 1, 0.35
bip01_spine1 		 		= 1, 0.35
bip01_spine2 		 		= 1, 0.35

bip01_l_clavicle	 		= 1, 0.35
bip01_l_upperarm	 		= 1, 0.35
bip01_l_forearm	 	 		= 1, 0.35
bip01_l_hand	 	 		= 1, 0.35

bip01_r_clavicle	 		= 1, 0.35
bip01_r_upperarm	 		= 1, 0.35
bip01_r_forearm	 	 		= 1, 0.35
bip01_r_hand	 	 		= 1, 0.35

bip01_l_thigh	 	 		= 1, 0.35
bip01_l_calf	 	 		= 1, 0.35
bip01_l_foot	 	 		= 1, 0.35
bip01_r_thigh	 	 		= 1, 0.35
bip01_r_calf	 	 		= 1, 0.35
bip01_r_foot	 	 		= 1, 0.35

[body_damage_forty_percent] ; 40% defense medium armor
bip01_pelvis 				= 1, 0.4
bip01_spine 		 		= 1, 0.4
bip01_spine1 		 		= 1, 0.4
bip01_spine2 		 		= 1, 0.4

bip01_l_clavicle	 		= 1, 0.4
bip01_l_upperarm	 		= 1, 0.4
bip01_l_forearm	 	 		= 1, 0.4
bip01_l_hand	 	 		= 1, 0.4

bip01_r_clavicle	 		= 1, 0.4
bip01_r_upperarm	 		= 1, 0.4
bip01_r_forearm	 	 		= 1, 0.4
bip01_r_hand	 	 		= 1, 0.4

bip01_l_thigh	 	 		= 1, 0.4
bip01_l_calf	 	 		= 1, 0.4
bip01_l_foot	 	 		= 1, 0.4
bip01_r_thigh	 	 		= 1, 0.4
bip01_r_calf	 	 		= 1, 0.4
bip01_r_foot	 	 		= 1, 0.4

[body_damage_forty_five_percent] ; 45% defense medium armor
bip01_pelvis 				= 1, 0.45
bip01_spine 		 		= 1, 0.45
bip01_spine1 		 		= 1, 0.45
bip01_spine2 		 		= 1, 0.45

bip01_l_clavicle	 		= 1, 0.45
bip01_l_upperarm	 		= 1, 0.45
bip01_l_forearm	 	 		= 1, 0.45
bip01_l_hand	 	 		= 1, 0.45

bip01_r_clavicle	 		= 1, 0.45
bip01_r_upperarm	 		= 1, 0.45
bip01_r_forearm	 	 		= 1, 0.45
bip01_r_hand	 	 		= 1, 0.45

bip01_l_thigh	 	 		= 1, 0.45
bip01_l_calf	 	 		= 1, 0.45
bip01_l_foot	 	 		= 1, 0.45
bip01_r_thigh	 	 		= 1, 0.45
bip01_r_calf	 	 		= 1, 0.45
bip01_r_foot	 	 		= 1, 0.45

[body_damage_fifty_percent] ; 50% defense heavy armor
bip01_pelvis 				= 1, 0.5
bip01_spine 		 		= 1, 0.5
bip01_spine1 		 		= 1, 0.5
bip01_spine2 		 		= 1, 0.5

bip01_l_clavicle	 		= 1, 0.5
bip01_l_upperarm	 		= 1, 0.5
bip01_l_forearm	 	 		= 1, 0.5
bip01_l_hand	 	 		= 1, 0.5

bip01_r_clavicle	 		= 1, 0.5
bip01_r_upperarm	 		= 1, 0.5
bip01_r_forearm	 	 		= 1, 0.5
bip01_r_hand	 	 		= 1, 0.5

bip01_l_thigh	 	 		= 1, 0.5
bip01_l_calf	 	 		= 1, 0.5
bip01_l_foot	 	 		= 1, 0.5
bip01_r_thigh	 	 		= 1, 0.5
bip01_r_calf	 	 		= 1, 0.5
bip01_r_foot	 	 		= 1, 0.5


[body_damage_fifty_five_percent] ; 55% defense heavy armor
bip01_pelvis 				= 1, 0.55
bip01_spine 		 		= 1, 0.55
bip01_spine1 		 		= 1, 0.55
bip01_spine2 		 		= 1, 0.55

bip01_l_clavicle	 		= 1, 0.55
bip01_l_upperarm	 		= 1, 0.55
bip01_l_forearm	 	 		= 1, 0.55
bip01_l_hand	 	 		= 1, 0.55

bip01_r_clavicle	 		= 1, 0.55
bip01_r_upperarm	 		= 1, 0.55
bip01_r_forearm	 	 		= 1, 0.55
bip01_r_hand	 	 		= 1, 0.55

bip01_l_thigh	 	 		= 1, 0.55
bip01_l_calf	 	 		= 1, 0.55
bip01_l_foot	 	 		= 1, 0.55
bip01_r_thigh	 	 		= 1, 0.55
bip01_r_calf	 	 		= 1, 0.55
bip01_r_foot	 	 		= 1, 0.55

[body_damage_sixty_percent] ; 60% defense heavy armor
bip01_pelvis 				= 1, 0.6
bip01_spine 		 		= 1, 0.6
bip01_spine1 		 		= 1, 0.6
bip01_spine2 		 		= 1, 0.6

bip01_l_clavicle	 		= 1, 0.6
bip01_l_upperarm	 		= 1, 0.6
bip01_l_forearm	 	 		= 1, 0.6
bip01_l_hand	 	 		= 1, 0.6

bip01_r_clavicle	 		= 1, 0.6
bip01_r_upperarm	 		= 1, 0.6
bip01_r_forearm	 	 		= 1, 0.6
bip01_r_hand	 	 		= 1, 0.6

bip01_l_thigh	 	 		= 1, 0.6
bip01_l_calf	 	 		= 1, 0.6
bip01_l_foot	 	 		= 1, 0.6
bip01_r_thigh	 	 		= 1, 0.6
bip01_r_calf	 	 		= 1, 0.6
bip01_r_foot	 	 		= 1, 0.6

[body_damage_sixty_five_percent] ; 65% defense heavy armor
bip01_pelvis 				= 1, 0.65
bip01_spine 		 		= 1, 0.65
bip01_spine1 		 		= 1, 0.65
bip01_spine2 		 		= 1, 0.65

bip01_l_clavicle	 		= 1, 0.65
bip01_l_upperarm	 		= 1, 0.65
bip01_l_forearm	 	 		= 1, 0.65
bip01_l_hand	 	 		= 1, 0.65

bip01_r_clavicle	 		= 1, 0.65
bip01_r_upperarm	 		= 1, 0.65
bip01_r_forearm	 	 		= 1, 0.65
bip01_r_hand	 	 		= 1, 0.65

bip01_l_thigh	 	 		= 1, 0.65
bip01_l_calf	 	 		= 1, 0.65
bip01_l_foot	 	 		= 1, 0.65
bip01_r_thigh	 	 		= 1, 0.65
bip01_r_calf	 	 		= 1, 0.65
bip01_r_foot	 	 		= 1, 0.65

[head_damage_none] ; 0% defense no helmet actor
bip01_neck 			 		= 1, 0.0
bip01_head 			 		= 1, 0.0
eyelid_1 			 		= 1, 0.0
eye_left 			 		= 1, 0.0
eye_right 			 		= 1, 0.0
jaw_1 		 		 		= 1, 0.0

[head_damage_ten_percent] ; 10% defense respirator actor
bip01_neck 			 		= 1, 0.1
bip01_head 			 		= 1, 0.1
eyelid_1 			 		= 1, 0.1
eye_left 			 		= 1, 0.1
eye_right 			 		= 1, 0.1
jaw_1 		 		 		= 1, 0.1

[head_damage_fifteen_percent]
bip01_neck 			 		= 1, 0.15
bip01_head 			 		= 1, 0.15
eyelid_1 			 		= 1, 0.15
eye_left 			 		= 1, 0.15
eye_right 			 		= 1, 0.15
jaw_1 		 		 		= 1, 0.15

[head_damage_twenty_percent] ; 20% defense mask actor
bip01_neck 			 		= 1, 0.2
bip01_head 			 		= 1, 0.2
eyelid_1 			 		= 1, 0.2
eye_left 			 		= 1, 0.2
eye_right 			 		= 1, 0.2
jaw_1 		 		 		= 1, 0.2

[head_damage_twenty_five_percent] ; 25% defense mask actor
bip01_neck 			 		= 1, 0.25
bip01_head 			 		= 1, 0.25
eyelid_1 			 		= 1, 0.25
eye_left 			 		= 1, 0.25
eye_right 			 		= 1, 0.25
jaw_1 		 		 		= 1, 0.25

[head_damage_thirty_percent]
bip01_neck 			 		= 1, 0.30
bip01_head 			 		= 1, 0.30
eyelid_1 			 		= 1, 0.30
eye_left 			 		= 1, 0.30
eye_right 			 		= 1, 0.30
jaw_1 		 		 		= 1, 0.30

[head_damage_thirty_five_percent]
bip01_neck 			 		= 1, 0.35
bip01_head 			 		= 1, 0.35
eyelid_1 			 		= 1, 0.35
eye_left 			 		= 1, 0.35
eye_right 			 		= 1, 0.35
jaw_1 		 		 		= 1, 0.35

[head_damage_forty_percent] ; 40% hard hat and sevaactor
bip01_neck 			 		= 1, 0.4
bip01_head 			 		= 1, 0.4
eyelid_1 			 		= 1, 0.4
eye_left 			 		= 1, 0.4
eye_right 			 		= 1, 0.4
jaw_1 		 		 		= 1, 0.4

[head_damage_forty_five_percent]
bip01_neck 			 		= 1, 0.45
bip01_head 			 		= 1, 0.45
eyelid_1 			 		= 1, 0.45
eye_left 			 		= 1, 0.45
eye_right 			 		= 1, 0.45
jaw_1 		 		 		= 1, 0.45

[head_damage_fifty_percent]
bip01_neck 			 		= 1, 0.5
bip01_head 			 		= 1, 0.5
eyelid_1 			 		= 1, 0.5
eye_left 			 		= 1, 0.5
eye_right 			 		= 1, 0.5
jaw_1 		 		 		= 1, 0.5

[head_damage_fifty_five_percent] ; 55% tactical helmet actor
bip01_neck 			 		= 1, 0.55
bip01_head 			 		= 1, 0.55
eyelid_1 			 		= 1, 0.55
eye_left 			 		= 1, 0.55
eye_right 			 		= 1, 0.55
jaw_1 		 		 		= 1, 0.55

[head_damage_sixty_percent] ; 60% exoskeleton helmet actor
bip01_neck 			 		= 1, 0.6
bip01_head 			 		= 1, 0.6
eyelid_1 			 		= 1, 0.6
eye_left 			 		= 1, 0.6
eye_right 			 		= 1, 0.6
jaw_1 		 		 		= 1, 0.6

[head_damage_sixty_five_percent] ; 65% battle helmet actor
bip01_neck 			 		= 1, 0.65
bip01_head 			 		= 1, 0.65
eyelid_1 			 		= 1, 0.65
eye_left 			 		= 1, 0.65
eye_right 			 		= 1, 0.65
jaw_1 		 		 		= 1, 0.65


;Anomaly default protections override
[body_damage_0011]:body_damage_none ; unarmored
[body_damage_0075]:body_damage_ten_percent ; CLASS I
[body_damage_010]:body_damage_ten_percent ;  CLASS IIA
[body_damage_0125]:body_damage_fifteen_percent ; CLASS IIA +
[body_damage_015]:body_damage_twenty_percent ; CLASS II
[body_damage_020]:body_damage_twenty_five_percent ; CLASS IIIA
[body_damage_025]:body_damage_thirty_percent ; CLASS IIIA +
[body_damage_030]:body_damage_thirty_five_percent ;  ; CLASS III -
[body_damage_035]:body_damage_forty_percent ; CLASS III
[body_damage_040]:body_damage_forty_five_percent ; CLASS III +
[body_damage_043]:body_damage_fifty_percent ; CLASS III +
[body_damage_045]:body_damage_fifty_five_percent ; CLASS III ++
[body_damage_047]:body_damage_sixty_percent ; CLASS III ++
[body_damage_050]:body_damage_sixty_five_percent ; CLASS IV

[head_damage_00]:head_damage_none ; cloth mask ; NO PROTECTION
[head_damage_0011]:head_damage_ten_percent ; respirator
[head_damage_015]:head_damage_twenty_percent ; scientific ; CLASS II
[head_damage_hardhat]:head_damage_thirty_percent ; hardhat ; CLASS IIIA
[head_damage_030]:head_damage_fifty_percent ; tactical ; CLASS III -
[head_damage_035]:head_damage_fifty_percent ; battle ; CLASS III
[head_damage_040]:head_damage_fifty_five_percent ; exo ; CLASS III +
[head_damage_045]:head_damage_sixty_percent ; spartan ; CLASS III ++

[actor_armor_default]:body_damage_none, head_damage_none
ap_scale						= 1

[actor_armor_novice]:body_damage_five_percent, head_damage_none
ap_scale						= 0.9

[actor_armor_trench]:body_damage_ten_percent, head_damage_none
ap_scale						= 0.9

[actor_armor_ssp99]:body_damage_fifteen_percent, head_damage_twenty_percent
ap_scale						= 0.9

[actor_armor_merc_light]:body_damage_fifteen_percent, head_damage_none
ap_scale						= 0.9

[actor_armor_ssp99m]:body_damage_forty_percent, head_damage_forty_percent
ap_scale						= 0.85

[actor_armor_sunrise]:body_damage_twenty_percent, head_damage_none
ap_scale						= 0.85

[actor_armor_sunrise_monolith]:body_damage_thirty_five_percent, head_damage_none
ap_scale						= 0.85

[actor_armor_cs1]:body_damage_ten_percent, head_damage_none
ap_scale						= 0.85

[actor_armor_freedom_wind]:body_damage_twenty_percent, head_damage_none
ap_scale						= 0.8

[actor_armor_cs2]:body_damage_twenty_percent, head_damage_none
ap_scale						= 0.8

[actor_armor_banditmerc]:body_damage_fifteen_percent, head_damage_none
ap_scale						= 0.8

[actor_armor_merc]:body_damage_twenty_five_percent, head_damage_none
ap_scale						= 0.8

[actor_armor_freedom_guardian]:body_damage_thirty_percent, head_damage_none
ap_scale						= 0.8

[actor_armor_seva]:body_damage_thirty_percent, head_damage_forty_percent
ap_scale						= 0.8

[actor_armor_seva_nohelmet]:body_damage_thirty_percent, head_damage_none
ap_scale						= 0.8

[actor_armor_freedom_seva]:body_damage_thirty_five_percent, head_damage_forty_percent
ap_scale						= 0.8

[actor_armor_duty_seva]:body_damage_thirty_five_percent, head_damage_forty_percent
ap_scale						= 0.8

[actor_armor_monolith_seva]:body_damage_thirty_five_percent, head_damage_forty_percent
ap_scale						= 0.8

[actor_armor_merc_seva]:body_damage_forty_percent, head_damage_forty_percent
ap_scale						= 0.8

[actor_armor_duty_suit]:body_damage_thirty_percent, head_damage_none
ap_scale						= 0.8

[actor_armor_berill]:body_damage_thirty_five_percent, head_damage_none
ap_scale						= 0.8

[actor_armor_cs3]:body_damage_thirty_percent, head_damage_none
ap_scale						= 0.8

[actor_armor_skat]:body_damage_forty_five_percent, head_damage_none
ap_scale						= 0.7

[actor_armor_skat9m]:body_damage_fifty_percent, head_damage_sixty_percent
ap_scale						= 0.7

[actor_armor_freedom_exo]:body_damage_forty_percent, head_damage_fifty_five_percent
ap_scale						= 0.7

[actor_armor_bandit_exo]:body_damage_forty_percent, head_damage_fifty_five_percent
ap_scale						= 0.7

[actor_armor_merc_exo]:body_damage_fifty_percent, head_damage_fifty_five_percent
ap_scale						= 0.7

[actor_armor_exo]:body_damage_forty_five_percent, head_damage_sixty_percent
ap_scale						= 0.7

[actor_armor_duty_exo]:body_damage_forty_five_percent, head_damage_sixty_percent
ap_scale						= 0.7


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;< NPC ARMOR SECTIONS >;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


;------------- < Bandits and Renegades> ---------------

[stalker_bandit_rookie]:body_damage_ten_percent,head_damage_none
hit_fraction_npc				= 0.9
ap_scale						= 0.9

[stalker_bandit_trench_coat]:body_damage_twenty_five_percent,head_damage_ten_percent
hit_fraction_npc				= 0.8
ap_scale						= 0.8

[stalker_bandit_merc]:body_damage_thirty_five_percent,head_damage_twenty_percent
hit_fraction_npc				= 0.4
ap_scale						= 0.7

[stalker_bandit_trench_coat_seva]:body_damage_forty_five_percent,head_damage_twenty_five_percent
hit_fraction_npc				= 0.45
ap_scale						= 0.65

[stalker_bandit_exoskeleton]:body_damage_fifty_five_percent,head_damage_fifty_percent
hit_fraction_npc				= 0.15
ap_scale						= 0.6

;------------- < Duty > ---------------

[stalker_duty_sunrise]:body_damage_forty_percent,head_damage_twenty_percent
hit_fraction_npc				= 0.45
ap_scale						= 0.8

[stalker_duty_seva]:body_damage_forty_five_percent,head_damage_forty_percent
hit_fraction_npc				= 0.4
ap_scale						= 0.7

[stalker_duty_heavy]:body_damage_fifty_five_percent,head_damage_fifty_five_percent
hit_fraction_npc				= 0.15
ap_scale						= 0.65

[stalker_duty_exoskeleton]:body_damage_sixty_percent,head_damage_fifty_five_percent
hit_fraction_npc				= 0.15
ap_scale						= 0.6

;------------- < Freedom > ---------------

[stalker_freedom_wind]:body_damage_thirty_percent,head_damage_twenty_percent
hit_fraction_npc				= 0.45
ap_scale						= 0.8

[stalker_freedom_sunrise]:body_damage_forty_percent,head_damage_twenty_percent
hit_fraction_npc				= 0.4
ap_scale						= 0.8

[stalker_freedom_seva]:body_damage_forty_five_percent,head_damage_forty_percent
hit_fraction_npc				= 0.4
ap_scale						= 0.7

[stalker_freedom_heavy]:body_damage_forty_five_percent,head_damage_forty_percent
hit_fraction_npc				= 0.30
ap_scale						= 0.7

[stalker_freedom_exoskeleton]:body_damage_fifty_five_percent,head_damage_fifty_five_percent
hit_fraction_npc				= 0.15
ap_scale						= 0.6

;------------- < Ecologist > ---------------

[stalker_ecologist_ssp_regular]:body_damage_twenty_percent,head_damage_twenty_percent
hit_fraction_npc				= 0.8
ap_scale						= 0.8

[stalker_ecologist_ssp_green]:body_damage_forty_five_percent,head_damage_forty_percent
hit_fraction_npc				= 0.4
ap_scale						= 0.65

;------------- < Sin > ---------------

[stalker_sin_trench_coat]:body_damage_twenty_five_percent,head_damage_twenty_five_percent
hit_fraction_npc				= 0.8
ap_scale						= 0.8

[stalker_sin_trench_coat_seva]:body_damage_forty_five_percent,head_damage_forty_percent
hit_fraction_npc				= 0.4
ap_scale						= 0.7

[stalker_sin_exoskeleton]:body_damage_fifty_percent,head_damage_forty_five_percent
hit_fraction_npc				= 0.2
ap_scale						= 0.6

;------------- < Neutral and Monolith> ---------------

[stalker_neutral_rookie]:body_damage_ten_percent,head_damage_ten_percent
hit_fraction_npc				= 0.9
ap_scale						= 0.9

[stalker_neutral_sunrise]:body_damage_forty_percent,head_damage_twenty_percent
hit_fraction_npc				= 0.45
ap_scale						= 0.8

[stalker_neutral_seva]:body_damage_forty_five_percent,head_damage_forty_percent
hit_fraction_npc				= 0.4
ap_scale						= 0.7

[stalker_neutral_exoskeleton]:body_damage_sixty_percent,head_damage_fifty_five_percent
hit_fraction_npc				= 0.15
ap_scale						= 0.6

;------------- < Clear Sky > ---------------

[stalker_cs_rookie]:body_damage_fifteen_percent,head_damage_fifteen_percent
hit_fraction_npc				= 0.9
ap_scale						= 0.9

[stalker_cs_cs2]:body_damage_thirty_five_percent,head_damage_forty_percent
hit_fraction_npc				= 0.45
ap_scale						= 0.8

[stalker_cs_cs3]:body_damage_forty_five_percent,head_damage_forty_five_percent
hit_fraction_npc				= 0.4
ap_scale						= 0.7

[stalker_cs_exoskeleton]:body_damage_sixty_percent,head_damage_fifty_five_percent
hit_fraction_npc				= 0.15
ap_scale						= 0.6


;------------- < Mercenary and ISG> ---------------

[stalker_merc_light]:body_damage_twenty_five_percent,head_damage_twenty_percent
hit_fraction_npc				= 0.75
ap_scale						= 0.8

[stalker_merc_medium]:body_damage_thirty_five_percent,head_damage_thirty_percent
hit_fraction_npc				= 0.5
ap_scale						= 0.75

[stalker_merc_seva]:body_damage_forty_five_percent,head_damage_forty_percent
hit_fraction_npc				= 0.4
ap_scale						= 0.7

[stalker_merc_exoskeleton]:body_damage_sixty_percent,head_damage_fifty_five_percent
hit_fraction_npc				= 0.15
ap_scale						= 0.6

;------------- < Military > ---------------

[stalker_soldier_berill]:body_damage_forty_five_percent,head_damage_ten_percent
hit_fraction_npc				= 0.5
ap_scale						= 0.75

[stalker_soldier_berill_helmet]:body_damage_thirty_five_percent,head_damage_forty_five_percent
hit_fraction_npc				= 0.5
ap_scale						= 0.75

[stalker_soldier_heavy]:body_damage_fifty_five_percent,head_damage_fifty_percent
hit_fraction_npc				= 0.2
ap_scale						= 0.65

[stalker_soldier_skat9m]:body_damage_sixty_percent,head_damage_fifty_five_percent
hit_fraction_npc				= 0.15
ap_scale						= 0.6

;------------- < Zombified > ---------------

[stalker_zombified_rookie]:body_damage_twenty_percent,head_damage_thirty_percent
hit_fraction_npc				= 0.6
ap_scale						= 0.75

[stalker_zombified_medium]:body_damage_fifty_percent,head_damage_thirty_percent
hit_fraction_npc				= 0.5
ap_scale						= 0.75

[stalker_zombified_heavy]:body_damage_fifty_five_percent,head_damage_thirty_percent
hit_fraction_npc				= 0.15
ap_scale						= 0.65




;***************************************************************
; ACTOR BODY MODIFICATION SECTIONS
;***************************************************************
[actor_body_damage_add_1]
bip01_pelvis 				= 0, 0.05
bip01_spine 		 		= 0, 0.05
bip01_spine1 		 		= 0, 0.05
bip01_spine2 		 		= 0, 0.05

bip01_l_clavicle	 		= 0, 0.05
bip01_l_upperarm	 		= 0, 0.05
bip01_l_forearm	 	 		= 0, 0.05
bip01_l_hand	 	 		= 0, 0.05

bip01_r_clavicle	 		= 0, 0.05
bip01_r_upperarm	 		= 0, 0.05
bip01_r_forearm	 	 		= 0, 0.05
bip01_r_hand	 	 		= 0, 0.05

bip01_l_thigh	 	 		= 0, 0.05
bip01_l_calf	 	 		= 0, 0.05
bip01_l_foot	 	 		= 0, 0.05
bip01_r_thigh	 	 		= 0, 0.05
bip01_r_calf	 	 		= 0, 0.05
bip01_r_foot	 	 		= 0, 0.05

[actor_body_damage_add_2]
bip01_pelvis 				= 0, 0.1
bip01_spine 		 		= 0, 0.1
bip01_spine1 		 		= 0, 0.1
bip01_spine2 		 		= 0, 0.1

bip01_l_clavicle	 		= 0, 0.1
bip01_l_upperarm	 		= 0, 0.1
bip01_l_forearm	 	 		= 0, 0.1
bip01_l_hand	 	 		= 0, 0.1

bip01_r_clavicle	 		= 0, 0.1
bip01_r_upperarm	 		= 0, 0.1
bip01_r_forearm	 	 		= 0, 0.1
bip01_r_hand	 	 		= 0, 0.1

bip01_l_thigh	 	 		= 0, 0.1
bip01_l_calf	 	 		= 0, 0.1
bip01_l_foot	 	 		= 0, 0.1
bip01_r_thigh	 	 		= 0, 0.1
bip01_r_calf	 	 		= 0, 0.1
bip01_r_foot	 	 		= 0, 0.1

[actor_body_damage_add_3]
bip01_pelvis 				= 0, 0.15
bip01_spine 		 		= 0, 0.15
bip01_spine1 		 		= 0, 0.15
bip01_spine2 		 		= 0, 0.15

bip01_l_clavicle	 		= 0, 0.15
bip01_l_upperarm	 		= 0, 0.15
bip01_l_forearm	 	 		= 0, 0.15
bip01_l_hand	 	 		= 0, 0.15

bip01_r_clavicle	 		= 0, 0.15
bip01_r_upperarm	 		= 0, 0.15
bip01_r_forearm	 	 		= 0, 0.15
bip01_r_hand	 	 		= 0, 0.15

bip01_l_thigh	 	 		= 0, 0.15
bip01_l_calf	 	 		= 0, 0.15
bip01_l_foot	 	 		= 0, 0.15
bip01_r_thigh	 	 		= 0, 0.15
bip01_r_calf	 	 		= 0, 0.15
bip01_r_foot	 	 		= 0, 0.15

[actor_body_damage_add_4]
bip01_pelvis 				= 0, 0.2
bip01_spine 		 		= 0, 0.2
bip01_spine1 		 		= 0, 0.2
bip01_spine2 		 		= 0, 0.2

bip01_l_clavicle	 		= 0, 0.2
bip01_l_upperarm	 		= 0, 0.2
bip01_l_forearm	 	 		= 0, 0.2
bip01_l_hand	 	 		= 0, 0.2

bip01_r_clavicle	 		= 0, 0.2
bip01_r_upperarm	 		= 0, 0.2
bip01_r_forearm	 	 		= 0, 0.2
bip01_r_hand	 	 		= 0, 0.2

bip01_l_thigh	 	 		= 0, 0.2
bip01_l_calf	 	 		= 0, 0.2
bip01_l_foot	 	 		= 0, 0.2
bip01_r_thigh	 	 		= 0, 0.2
bip01_r_calf	 	 		= 0, 0.2
bip01_r_foot	 	 		= 0, 0.2

[actor_head_damage_zero]
bip01_neck 			 		= 0.0, 0.0
bip01_head 			 		= 0.0, 0.0
eyelid_1 			 		= 0.0, 0.0
eye_left 			 		= 0.0, 0.0
eye_right 			 		= 0.0, 0.0
jaw_1 		 		 		= 0.0, 0.0



;***************************************************************
; ACTOR MODIFICATION SECTIONS
;***************************************************************
[actor_armor_light_add_1]:actor_body_damage_add_1, actor_head_damage_zero

[actor_armor_light_add_2]:actor_body_damage_add_2, actor_head_damage_zero

[actor_armor_light_add_3]:actor_body_damage_add_3, actor_head_damage_zero

[actor_armor_light_add_4]:head_damage_twenty_five_percent

[actor_armor_light_add_5]:head_damage_thirty_percent

[actor_armor_medium_add_1]:actor_body_damage_add_3, actor_head_damage_zero

[actor_armor_medium_add_2]:actor_body_damage_add_4, actor_head_damage_zero

[actor_armor_medium_add_3]:actor_body_damage_add_3, actor_head_damage_zero

[actor_armor_medium_add_4]:actor_body_damage_add_4, actor_head_damage_zero

[actor_armor_heavy_add_1]:actor_body_damage_add_3, actor_head_damage_zero

[actor_armor_heavy_add_2]:actor_body_damage_add_3, actor_head_damage_zero

[actor_armor_heavy_add_3]:actor_body_damage_add_3, actor_head_damage_zero

[actor_armor_scientific_add_1]:actor_body_damage_add_3, actor_head_damage_zero

[actor_armor_scientific_add_3]:actor_body_damage_add_3, actor_head_damage_zero

[actor_armor_exo_add_1]:actor_body_damage_add_4, actor_head_damage_zero

[actor_armor_exo_add_2]:actor_body_damage_add_4, actor_head_damage_zero

[actor_armor_exo_add_3]:actor_body_damage_add_4, actor_head_damage_zero


;***************************************************************
; DEFAULT ANOMALY SECTIONS
;***************************************************************
[stalker_hero_1]:body_damage_025,head_damage_015
[stalker_bandit_1]:body_damage_0011,head_damage_00
[stalker_bandit_2]:body_damage_015,head_damage_00
[stalker_bandit_3]:body_damage_0011,head_damage_00
[stalker_bandit_4]:body_damage_0075,head_damage_00
[stalker_dolg_1]:body_damage_015,head_damage_015
[stalker_dolg_2]:body_damage_015,head_damage_00
[stalker_dolg_2_helmet]:body_damage_015,head_damage_hardhat
[stalker_dolg_3]:body_damage_040,head_damage_030
[stalker_dolg_3_no_helmet]:body_damage_040,head_damage_00
[stalker_dolg_4]:body_damage_047,head_damage_030
[stalker_dolg_4_omon]:body_damage_047,head_damage_035
[stalker_freedom_1]:body_damage_010,head_damage_00
[stalker_freedom_2]:body_damage_015,head_damage_0011
[stalker_freedom_2_helmet]:body_damage_015,head_damage_hardhat
[stalker_freedom_3]:body_damage_020,head_damage_hardhat
[stalker_freedom_4]:body_damage_043,head_damage_030
[stalker_merc_1]:body_damage_015,head_damage_00
[stalker_merc_2]:body_damage_015,head_damage_0011
[stalker_merc_3]:body_damage_040,head_damage_030
[stalker_merc_4]:body_damage_045,head_damage_030
[stalker_monolith_1]:body_damage_015,head_damage_015
[stalker_monolith_2]:body_damage_015,head_damage_0011
[stalker_monolith_3]:body_damage_040,head_damage_030
[stalker_monolith_4]:body_damage_045,head_damage_030
[stalker_nebo_1]:body_damage_010,head_damage_hardhat
[stalker_nebo_2]:body_damage_020,head_damage_hardhat
[stalker_nebo_3]:body_damage_0125,head_damage_hardhat
[stalker_neutral_1]:body_damage_0011,head_damage_00
[stalker_neutral_2]:body_damage_010,head_damage_00
[stalker_neutral_2_antigas]:body_damage_010,head_damage_0011
[stalker_neutral_2_helmet]:body_damage_010,head_damage_hardhat
[stalker_neutral_3]:body_damage_040,head_damage_030
[stalker_neutral_4]:body_damage_045,head_damage_030
[stalker_neutral_7]:body_damage_015,head_damage_0011
[stalker_neutral_nauchniy]:body_damage_015,head_damage_015
[stalker_neutral_nauchniy_no_helmet]:body_damage_015,head_damage_00
[stalker_oon_1]:body_damage_010,head_damage_0011
[stalker_oon_2]:body_damage_010,head_damage_0011
[stalker_soldier_1]:body_damage_0075,head_damage_00
[stalker_soldier_2]:body_damage_020,head_damage_hardhat
[stalker_soldier_2_helmet]:body_damage_020,head_damage_hardhat
[stalker_soldier_3]:body_damage_020,head_damage_030
[stalker_soldier_3_no_helmet]:body_damage_020,head_damage_00
[stalker_soldier_4]:body_damage_035,head_damage_030
[stalker_zombied_1]:body_damage_0011,head_damage_00
[stalker_zombied_2]:body_damage_0075,head_damage_00
[stalker_zombied_3]:body_damage_015,head_damage_00
[stalker_zombied_4]:body_damage_025,head_damage_00
[stalker_assault_vest]:body_damage_025,head_damage_00
[stalker_assault_vest_1]:body_damage_025,head_damage_0011
[stalker_assault_vest_3]:body_damage_025,head_damage_030
[stalker_berill]:body_damage_020,head_damage_00
[stalker_berill_1]:body_damage_020,head_damage_0011
[stalker_berill_2]:body_damage_020,head_damage_hardhat
[stalker_berill_3]:body_damage_020,head_damage_030
[stalker_berill_4]:body_damage_020,head_damage_030
[stalker_exo]:body_damage_045,head_damage_030
[stalker_exo_n]:body_damage_047,head_damage_035
[stalker_exo_s]:body_damage_045,head_damage_015
[stalker_exolight]:body_damage_030,head_damage_030
[stalker_lcs]:body_damage_015,head_damage_00
[stalker_lcs_1]:body_damage_015,head_damage_0011
[stalker_lcs_2]:body_damage_015,head_damage_hardhat
[stalker_lcs_3]:body_damage_015,head_damage_030
[stalker_lcs_4]:body_damage_015,head_damage_030
[stalker_nbc]:body_damage_015,head_damage_0011
[stalker_novice]:body_damage_0011,head_damage_00
[stalker_novice_1]:body_damage_0011,head_damage_0011
[stalker_novice_2]:body_damage_0011,head_damage_hardhat
[stalker_novice_3]:body_damage_0011,head_damage_030
[stalker_proto]:body_damage_020,head_damage_00
[stalker_proto_1]:body_damage_020,head_damage_0011
[stalker_proto_2]:body_damage_020,head_damage_hardhat
[stalker_proto_3]:body_damage_020,head_damage_030
[stalker_ps5]:body_damage_015,head_damage_00
[stalker_ps5_1]:body_damage_015,head_damage_0011
[stalker_ps5_2]:body_damage_015,head_damage_hardhat
[stalker_ps5_3]:body_damage_015,head_damage_030
[stalker_ps5_4]:body_damage_015,head_damage_030
[stalker_seva]:body_damage_020,head_damage_015
[stalker_skat]:body_damage_025,head_damage_00
[stalker_skat_1]:body_damage_025,head_damage_0011
[stalker_skat_2]:body_damage_025,head_damage_hardhat
[stalker_skat_3]:body_damage_025,head_damage_030
[stalker_skat_4]:body_damage_025,head_damage_030
[stalker_ssp]:body_damage_0075,head_damage_015
[stalker_sts]:body_damage_0075,head_damage_00
[stalker_sts_1]:body_damage_015,head_damage_0011
[stalker_sts_2]:body_damage_015,head_damage_hardhat
[stalker_sts_3]:body_damage_015,head_damage_030
[stalker_sts_4]:body_damage_015,head_damage_030
[stalker_sunrise]:body_damage_010,head_damage_00
[stalker_sunrise_1]:body_damage_010,head_damage_0011
[stalker_sunrise_2]:body_damage_010,head_damage_hardhat
[stalker_sunrise_3]:body_damage_010,head_damage_030
[stalker_sunrise_4]:body_damage_010,head_damage_030
[stalker_trenchcoat]:body_damage_0011,head_damage_00
[stalker_trenchcoat_1]:body_damage_0011,head_damage_0011
[stalker_trenchcoat_armor]:body_damage_015,head_damage_00
[stalker_trenchcoat_armor_1]:body_damage_015,head_damage_0011
[stalker_army_uniform]:body_damage_0075,head_damage_00
[stalker_army_uniform_1]:body_damage_0075,head_damage_0011
[stalker_army_uniform_2]:body_damage_0075,head_damage_hardhat
[stalker_army_uniform_3]:body_damage_0075,head_damage_030

[actor_armor_ghillie]:body_damage_0075, head_damage_00
[actor_armor_suit]:body_damage_010, head_damage_00
[actor_armor_bandit]:body_damage_015, head_damage_00
[actor_armor_freedom_suit]:body_damage_015, head_damage_00
[actor_armor_cs_heavy]:body_damage_030, head_damage_00
[actor_armor_psz]:body_damage_040, head_damage_00
[actor_armor_radiation]:body_damage_040, head_damage_030
[actor_armor_military_exo]:body_damage_050, head_damage_035
[actor_armor_class0]:body_damage_0011, head_damage_00
[actor_armor_class1]:body_damage_0075, head_damage_00
[actor_armor_class2]:body_damage_0125, head_damage_00
[actor_armor_class3]:body_damage_020, head_damage_00
[actor_armor_class4]:body_damage_040, head_damage_00
[actor_armor_class5]:body_damage_045, head_damage_035
[actor_helm_absent]:body_damage_absent, head_damage_00
[actor_helm_respirator]:body_damage_absent, head_damage_0011
[actor_helm_m40]:body_damage_absent, head_damage_0011
[actor_helm_screen]:body_damage_absent, head_damage_015
[actor_helm_hardhat]:body_damage_absent, head_damage_hardhat
[actor_helm_tactic]:body_damage_absent, head_damage_030
[actor_helm_battle]:body_damage_absent, head_damage_035
[actor_helm_exo]:body_damage_absent, head_damage_040
[actor_helm_spartan]:body_damage_absent, head_damage_045